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GAME PREVIEW
Duration: 2 months
A LOCAL MULTIPLAYER TRADTIONAL FIGHTING GAME
Developed in a group of 4 on Unreal Engine 5.1, with blueprint scripting, 'Extraordinary Fighter' was a personal & class project that received a grade of 100%. As the project lead, I was responsible for the design and programming of all game mechanics, multiplayer/controller inputs, setting & level design, playtesting, and all widgets/UI. My team members contributed by modeling the buildings & placing foliage.
PHOTO REALISTIC LEVEL DESIGN
REAL LIFE PHOTO
I took this photo on campus to prepare creating the virtual version in Unreal Engine. You'll notice our game design school, the school of communication, and a dorm in the background. For the soon level, I took one step at a time starting with the buildings, grass, road, and so on! Below is the photo realistic level for the game!
IN GAME LEVEL
The image to the left is the in-game world of our campus. As you can see, when compared to the real photo above, the results are nearly identical. I utilized megascan assets and my partner's 3D models. Looking closer, you can see the high level of detail; the road signs bear exact names, while the grass, brick walkways, street, trees, and fountain are all photo accurate.
GAMEPLAY AND PLAYER COMBAT
COMBAT
Players have an advanced traditional fighting-style movement system, using jumping and crouching mechanics. They can execute a range of combat maneuvers, comprising normal, crouching, and jumping punches and kicks.
DEFENSE
Players also have the ability to defend themselves by blocking or dodging incoming attacks using various techniques such as jumping, crouching, or using the block button. Blocking reduces damage received from the opposing player's attacks significantly.
GAME RESULT
Extraordinary Fighter was my first ever finished multiplayer game. Overall, I would grade the game as a A- based on the photo realistic level design, as well as the fact I made it in two and a half weeks to prepare to showcase at ECGC 2023. When I walk down that street everyday in real life, it feels odd to know that I made that same scenery it in a video game. Dr. Nido Qubein, the president of HPU, gave me full approval to use him and his likeness in the game, but that's not all. He recommended that the game design program actually use my game at all of our programs marketing events, as well as use it in the schools advertisements!
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